/** * returns the shadow intensity * * @see #setShadowIntensity(float shadowIntensity) * @return shadowIntensity */ public float getShadowIntensity() { return shadowRenderer.getShadowIntensity(); }
plsr.setShadowIntensity(plsr.getShadowIntensity() + 0.1f); plsf.setShadowIntensity(plsf.getShadowIntensity() + 0.1f); shadowIntensityText.setText(INTENSITY_TEXT + plsr.getShadowIntensity()); plsr.setShadowIntensity(plsr.getShadowIntensity() - 0.1f); plsf.setShadowIntensity(plsf.getShadowIntensity() - 0.1f); shadowIntensityText.setText(INTENSITY_TEXT + plsr.getShadowIntensity());
shadowCompareText.setText(COMPARE_TEXT + (hardwareShadows ? "Hardware" : "Software")); shadowFilterText.setText(FILTERING_TEXT + plsr.getEdgeFilteringMode().toString()); shadowIntensityText.setText(INTENSITY_TEXT + plsr.getShadowIntensity());
/** * returns the shadow intensity * * @see #setShadowIntensity(float shadowIntensity) * @return shadowIntensity */ public float getShadowIntensity() { return shadowRenderer.getShadowIntensity(); }