public void onAction(String name, boolean isPressed, float tpf) { if (name.equals("toggle") && isPressed) { if (lm == TechniqueDef.LightMode.SinglePass) { lm = TechniqueDef.LightMode.MultiPass; helloText.setText("(Multi pass)"); } else { lm = TechniqueDef.LightMode.SinglePass; helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize()); } renderManager.setPreferredLightMode(lm); reloadScene(g, boxGeo, cubeNodes); } if (name.equals("lightsUp") && isPressed) { renderManager.setSinglePassLightBatchSize(renderManager.getSinglePassLightBatchSize() + 1); helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize()); } if (name.equals("lightsDown") && isPressed) { renderManager.setSinglePassLightBatchSize(renderManager.getSinglePassLightBatchSize() - 1); helloText.setText("(Single pass) nb lights per batch : " + renderManager.getSinglePassLightBatchSize()); } if (name.equals("toggleOnOff") && isPressed) { for (final Light light : lightList) { if (light instanceof AmbientLight) { continue; } light.setEnabled(!light.isEnabled()); } } } }, "toggle", "lightsUp", "lightsDown", "toggleOnOff");
if (!light.isEnabled()) { continue;
if (!light.isEnabled()) { continue;