processedLights.add(light); light.frustumCheckNeeded = false; light.intersectsFrustum = light.intersectsFrustum(camera, vars);
processedLights.add(light); light.frustumCheckNeeded = false; light.intersectsFrustum = light.intersectsFrustum(camera, vars);
processedLights.add(light); light.frustumCheckNeeded = false; light.intersectsFrustum = light.intersectsFrustum(camera, vars);