fpsText.setText("Touch da ground = " + physicsCharacter.isOnGround()); if (!lockView) { cam.lookAt(characterNode.getWorldTranslation().add(new Vector3f(0, 2, 0)), Vector3f.UNIT_Y);
fpsText.setText("Touch da ground = " + physicsCharacter.isOnGround()); if (!lockView) { cam.lookAt(characterNode.getWorldTranslation().add(new Vector3f(0, 2, 0)), Vector3f.UNIT_Y);