/** * Create a new animation channel, by default assigned to all bones * in the skeleton. * * @return A new animation channel for this <code>AnimControl</code>. */ public AnimChannel createChannel() { AnimChannel channel = new AnimChannel(this); channels.add(channel); return channel; }
/** * Create a new animation channel, by default assigned to all bones * in the skeleton. * * @return A new animation channel for this <code>AnimControl</code>. */ public AnimChannel createChannel() { AnimChannel channel = new AnimChannel(this); channels.add(channel); return channel; }
/** * Create a new animation channel, by default assigned to all bones * in the skeleton. * * @return A new animation channel for this <code>AnimControl</code>. */ public AnimChannel createChannel() { AnimChannel channel = new AnimChannel(this); channels.add(channel); return channel; }