/** * Add bones to be influenced by this animation channel starting from the * given bone name and going toward the root bone. */ public void addToRootBone(String name) { addToRootBone(control.getSkeleton().getBone(name)); }
/** * Add bones to be influenced by this animation channel starting from the * given bone name and going toward the root bone. */ public void addToRootBone(String name) { addToRootBone(control.getSkeleton().getBone(name)); }
/** * Add bones to be influenced by this animation channel starting from the * given bone name and going toward the root bone. */ public void addToRootBone(String name) { addToRootBone(control.getSkeleton().getBone(name)); }