armature.saveBindPose(); } else if (qName.equals("animation")) { animClips.add(animClip);
armature.saveBindPose(); skeletonArmatureMap.put(skeleton, armature);
armature.saveBindPose();
armature.saveBindPose();
armature.saveBindPose(); } else if (qName.equals("animation")) { animClips.add(animClip);
armature.saveBindPose(); skeletonArmatureMap.put(skeleton, armature);
armature.saveBindPose();
armature.saveBindPose();