- <init>
Creates an armature from a joint list. The root joints are found automatically.
Note that using thi
- saveBindPose
Saves the current Armature state as its bind pose. Note that the bind pose is
supposed to be the one
- update
Update all joints sin this Amature.
- applyBindPose
This methods sets this armature in its bind pose (aligned with the mesh to
deform) Note that this is
- applyInitialPose
Applies the initial pose to this armature
- computeSkinningMatrices
Compute the skinning matrices for each bone of the armature that would be used
to transform vertices
- createSkinningMatrices
- getJoint
returns the joint with the given name
- getJointCount
returns the number of joints of this armature
- getJointIndex
returns the joint index of the joint that has the given name
- getRoots
returns the array of all root joints of this Armature
- instanciateJointModelTransform