@Test public final void testProgramUniformVector4uCorrect() { final JCGLShadersType s = this.getShaders("main"); final JCGLVertexShaderType v = s.shaderCompileVertex("uniforms0", this.getShaderLines("uniforms0.vert")); final JCGLFragmentShaderType f = s.shaderCompileFragment("valid0", this.getShaderLines("valid0.frag")); final JCGLProgramShaderType p = s.shaderLinkProgram("uniforms0", v, Optional.empty(), f); final Map<String, JCGLProgramUniformType> us = p.getUniforms(); Assert.assertTrue(us.containsKey("uv4")); final JCGLProgramUniformType u = us.get("uv4"); Assert.assertEquals(JCGLType.TYPE_UNSIGNED_INTEGER_VECTOR_4, u.getType()); s.shaderActivateProgram(p); s.shaderUniformPutVector4ui(u, VectorI4I.ZERO); }
@Test public final void testProgramUniformVector4uWrong() { final JCGLShadersType s = this.getShaders("main"); final JCGLVertexShaderType v = s.shaderCompileVertex("uniforms0", this.getShaderLines("uniforms0.vert")); final JCGLFragmentShaderType f = s.shaderCompileFragment("valid0", this.getShaderLines("valid0.frag")); final JCGLProgramShaderType p = s.shaderLinkProgram("uniforms0", v, Optional.empty(), f); final Map<String, JCGLProgramUniformType> us = p.getUniforms(); Assert.assertTrue(us.containsKey("b")); final JCGLProgramUniformType u = us.get("b"); Assert.assertEquals(JCGLType.TYPE_BOOLEAN, u.getType()); s.shaderActivateProgram(p); this.expected.expect(JCGLExceptionProgramTypeError.class); s.shaderUniformPutVector4ui(u, VectorI4I.ZERO); }
@Test public final void testProgramUniformVector4uCorrect() { final JCGLShadersType s = this.getShaders("main"); final JCGLVertexShaderType v = s.shaderCompileVertex("uniforms0", this.getShaderLines("uniforms0.vert")); final JCGLFragmentShaderType f = s.shaderCompileFragment("valid0", this.getShaderLines("valid0.frag")); final JCGLProgramShaderType p = s.shaderLinkProgram("uniforms0", v, Optional.empty(), f); final Map<String, JCGLProgramUniformType> us = p.uniforms(); Assert.assertTrue(us.containsKey("uv4")); final JCGLProgramUniformType u = us.get("uv4"); Assert.assertEquals(JCGLType.TYPE_UNSIGNED_INTEGER_VECTOR_4, u.type()); s.shaderActivateProgram(p); s.shaderUniformPutVector4ui(u, Vectors4I.zero()); }
@Test public final void testProgramUniformVector4uNotActive() { final JCGLShadersType s = this.getShaders("main"); final JCGLVertexShaderType v = s.shaderCompileVertex("uniforms0", this.getShaderLines("uniforms0.vert")); final JCGLFragmentShaderType f = s.shaderCompileFragment("valid0", this.getShaderLines("valid0.frag")); final JCGLProgramShaderType p = s.shaderLinkProgram("uniforms0", v, Optional.empty(), f); final Map<String, JCGLProgramUniformType> us = p.getUniforms(); Assert.assertTrue(us.containsKey("uv4")); final JCGLProgramUniformType u = us.get("uv4"); Assert.assertEquals(JCGLType.TYPE_UNSIGNED_INTEGER_VECTOR_4, u.getType()); s.shaderDeactivateProgram(); this.expected.expect(JCGLExceptionProgramNotActive.class); s.shaderUniformPutVector4ui(u, VectorI4I.ZERO); }
@Test public final void testProgramUniformVector4uWrong() { final JCGLShadersType s = this.getShaders("main"); final JCGLVertexShaderType v = s.shaderCompileVertex("uniforms0", this.getShaderLines("uniforms0.vert")); final JCGLFragmentShaderType f = s.shaderCompileFragment("valid0", this.getShaderLines("valid0.frag")); final JCGLProgramShaderType p = s.shaderLinkProgram("uniforms0", v, Optional.empty(), f); final Map<String, JCGLProgramUniformType> us = p.uniforms(); Assert.assertTrue(us.containsKey("b")); final JCGLProgramUniformType u = us.get("b"); Assert.assertEquals(JCGLType.TYPE_BOOLEAN, u.type()); s.shaderActivateProgram(p); this.expected.expect(JCGLExceptionProgramTypeError.class); s.shaderUniformPutVector4ui(u, Vectors4I.zero()); }
@Test public final void testProgramUniformVector4uNotActive() { final JCGLShadersType s = this.getShaders("main"); final JCGLVertexShaderType v = s.shaderCompileVertex("uniforms0", this.getShaderLines("uniforms0.vert")); final JCGLFragmentShaderType f = s.shaderCompileFragment("valid0", this.getShaderLines("valid0.frag")); final JCGLProgramShaderType p = s.shaderLinkProgram("uniforms0", v, Optional.empty(), f); final Map<String, JCGLProgramUniformType> us = p.uniforms(); Assert.assertTrue(us.containsKey("uv4")); final JCGLProgramUniformType u = us.get("uv4"); Assert.assertEquals(JCGLType.TYPE_UNSIGNED_INTEGER_VECTOR_4, u.type()); s.shaderDeactivateProgram(); this.expected.expect(JCGLExceptionProgramNotActive.class); s.shaderUniformPutVector4ui(u, Vectors4I.zero()); }