@Test public final void testProgramUniformIntegerCorrect() { final JCGLShadersType s = this.getShaders("main"); final JCGLVertexShaderType v = s.shaderCompileVertex("uniforms0", this.getShaderLines("uniforms0.vert")); final JCGLFragmentShaderType f = s.shaderCompileFragment("valid0", this.getShaderLines("valid0.frag")); final JCGLProgramShaderType p = s.shaderLinkProgram("uniforms0", v, Optional.empty(), f); final Map<String, JCGLProgramUniformType> us = p.uniforms(); Assert.assertTrue(us.containsKey("i")); final JCGLProgramUniformType u = us.get("i"); Assert.assertEquals(JCGLType.TYPE_INTEGER, u.type()); s.shaderActivateProgram(p); s.shaderUniformPutInteger(u, 1); }
@Test public final void testProgramUniformIntegerCorrect() { final JCGLShadersType s = this.getShaders("main"); final JCGLVertexShaderType v = s.shaderCompileVertex("uniforms0", this.getShaderLines("uniforms0.vert")); final JCGLFragmentShaderType f = s.shaderCompileFragment("valid0", this.getShaderLines("valid0.frag")); final JCGLProgramShaderType p = s.shaderLinkProgram("uniforms0", v, Optional.empty(), f); final Map<String, JCGLProgramUniformType> us = p.getUniforms(); Assert.assertTrue(us.containsKey("i")); final JCGLProgramUniformType u = us.get("i"); Assert.assertEquals(JCGLType.TYPE_INTEGER, u.getType()); s.shaderActivateProgram(p); s.shaderUniformPutInteger(u, 1); }
@Test public final void testProgramUniformIntegerWrong() { final JCGLShadersType s = this.getShaders("main"); final JCGLVertexShaderType v = s.shaderCompileVertex("uniforms0", this.getShaderLines("uniforms0.vert")); final JCGLFragmentShaderType f = s.shaderCompileFragment("valid0", this.getShaderLines("valid0.frag")); final JCGLProgramShaderType p = s.shaderLinkProgram("uniforms0", v, Optional.empty(), f); final Map<String, JCGLProgramUniformType> us = p.getUniforms(); Assert.assertTrue(us.containsKey("b")); final JCGLProgramUniformType u = us.get("b"); Assert.assertEquals(JCGLType.TYPE_BOOLEAN, u.getType()); s.shaderActivateProgram(p); this.expected.expect(JCGLExceptionProgramTypeError.class); s.shaderUniformPutInteger(u, 1); }
@Test public final void testProgramUniformIntegerWrong() { final JCGLShadersType s = this.getShaders("main"); final JCGLVertexShaderType v = s.shaderCompileVertex("uniforms0", this.getShaderLines("uniforms0.vert")); final JCGLFragmentShaderType f = s.shaderCompileFragment("valid0", this.getShaderLines("valid0.frag")); final JCGLProgramShaderType p = s.shaderLinkProgram("uniforms0", v, Optional.empty(), f); final Map<String, JCGLProgramUniformType> us = p.uniforms(); Assert.assertTrue(us.containsKey("b")); final JCGLProgramUniformType u = us.get("b"); Assert.assertEquals(JCGLType.TYPE_BOOLEAN, u.type()); s.shaderActivateProgram(p); this.expected.expect(JCGLExceptionProgramTypeError.class); s.shaderUniformPutInteger(u, 1); }
@Test public final void testProgramUniformIntegerWrongTypeNoChecking() { final JCGLShadersType s = this.getShaders("main"); final JCGLVertexShaderType v = s.shaderCompileVertex("uniforms0", this.getShaderLines("uniforms0.vert")); final JCGLFragmentShaderType f = s.shaderCompileFragment("valid0", this.getShaderLines("valid0.frag")); final JCGLProgramShaderType p = s.shaderLinkProgram("uniforms0", v, Optional.empty(), f); final Map<String, JCGLProgramUniformType> us = p.uniforms(); Assert.assertTrue(us.containsKey("b")); final JCGLProgramUniformType u = us.get("b"); Assert.assertEquals(JCGLType.TYPE_BOOLEAN, u.type()); s.shaderUniformSetTypeCheckingEnabled(false); s.shaderActivateProgram(p); s.shaderUniformPutInteger(u, 1); }
@Test public final void testProgramUniformIntegerNotActive() { final JCGLShadersType s = this.getShaders("main"); final JCGLVertexShaderType v = s.shaderCompileVertex("uniforms0", this.getShaderLines("uniforms0.vert")); final JCGLFragmentShaderType f = s.shaderCompileFragment("valid0", this.getShaderLines("valid0.frag")); final JCGLProgramShaderType p = s.shaderLinkProgram("uniforms0", v, Optional.empty(), f); final Map<String, JCGLProgramUniformType> us = p.getUniforms(); Assert.assertTrue(us.containsKey("i")); final JCGLProgramUniformType u = us.get("i"); Assert.assertEquals(JCGLType.TYPE_INTEGER, u.getType()); s.shaderDeactivateProgram(); this.expected.expect(JCGLExceptionProgramNotActive.class); s.shaderUniformPutInteger(u, 1); }
@Test public final void testProgramUniformIntegerNotActive() { final JCGLShadersType s = this.getShaders("main"); final JCGLVertexShaderType v = s.shaderCompileVertex("uniforms0", this.getShaderLines("uniforms0.vert")); final JCGLFragmentShaderType f = s.shaderCompileFragment("valid0", this.getShaderLines("valid0.frag")); final JCGLProgramShaderType p = s.shaderLinkProgram("uniforms0", v, Optional.empty(), f); final Map<String, JCGLProgramUniformType> us = p.uniforms(); Assert.assertTrue(us.containsKey("i")); final JCGLProgramUniformType u = us.get("i"); Assert.assertEquals(JCGLType.TYPE_INTEGER, u.type()); s.shaderDeactivateProgram(); this.expected.expect(JCGLExceptionProgramNotActive.class); s.shaderUniformPutInteger(u, 1); }
@Test public final void testProgramUniformIntegerWrongTypeNoChecking() { final JCGLShadersType s = this.getShaders("main"); final JCGLVertexShaderType v = s.shaderCompileVertex("uniforms0", this.getShaderLines("uniforms0.vert")); final JCGLFragmentShaderType f = s.shaderCompileFragment("valid0", this.getShaderLines("valid0.frag")); final JCGLProgramShaderType p = s.shaderLinkProgram("uniforms0", v, Optional.empty(), f); final Map<String, JCGLProgramUniformType> us = p.getUniforms(); Assert.assertTrue(us.containsKey("b")); final JCGLProgramUniformType u = us.get("b"); Assert.assertEquals(JCGLType.TYPE_BOOLEAN, u.getType()); s.shaderUniformSetTypeCheckingEnabled(false); s.shaderActivateProgram(p); s.shaderUniformPutInteger(u, 1); }