- rect
Add a rectangle by indices. Requires GL_POINTS, GL_LINES or GL_TRIANGLES
primitive type.
- line
Add a line by indices. Requires GL_LINES primitive type.
- setColor
Set the color used to tint the vertex color, defaults to white. Only applicable
for Usage#ColorPacke
- box
- vertex
Add one or more vertices, returns the index of the last vertex added. The length
of values must a po
- capsule
- cone
- cylinder
- ensureRectangleIndices
Increases the size of the backing indices array to accommodate the specified
number of additional re
- ensureVertices
Increases the size of the backing vertices array to accommodate the specified
number of additional v
- index
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- setUVRange
Set range of texture coordinates from the specified TextureRegion.