Matrix4 transform = new Matrix4(); mpb.setVertexTransform(transform.setToTranslation(0, 2, 0)); mpb.addMesh(mesh); mpb.setColor(Color.BLUE); mpb.setVertexTransform(transform.setToTranslation(1, 1, 0)); mpb.addMesh(mesh); mpb.setColor(null); mpb.setVertexTransform(transform.setToTranslation(-1, 1, 0).rotate(Vector3.X, 45)); mpb.addMesh(mesh); mpb.setVertexTransform(transform.setToTranslation(0, 1, 1)); mpb.setUVRange(0.75f, 0.75f, 0.25f, 0.25f); mpb.addMesh(mesh);