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Emitter.init
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How to use
init
method
in
com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter

Best Java code snippets using com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter.init (Showing top 6 results out of 315)

origin: libgdx/libgdx

public void init () {
  super.init();
  emissionDelta = 0;
  durationTimer = duration;
}
origin: libgdx/libgdx

public void init () {
  super.init();
  emissionDelta = 0;
  durationTimer = duration;
}
origin: libgdx/libgdx

/** Initialize the controller. All the sub systems will be initialized and binded to the controller. Must be called before any
 * other method. */
public void init () {
  bind();
  if (particles != null) {
    end();
    particleChannels.resetIds();
  }
  allocateChannels(emitter.maxParticleCount);
  emitter.init();
  for (Influencer influencer : influencers)
    influencer.init();
  renderer.init();
}
origin: libgdx/libgdx

/** Initialize the controller. All the sub systems will be initialized and binded to the controller. Must be called before any
 * other method. */
public void init () {
  bind();
  if (particles != null) {
    end();
    particleChannels.resetIds();
  }
  allocateChannels(emitter.maxParticleCount);
  emitter.init();
  for (Influencer influencer : influencers)
    influencer.init();
  renderer.init();
}
origin: com.badlogicgames.gdx/gdx

public void init () {
  super.init();
  emissionDelta = 0;
  durationTimer = duration;
}
origin: com.badlogicgames.gdx/gdx

/** Initialize the controller. All the sub systems will be initialized and binded to the controller. Must be called before any
 * other method. */
public void init () {
  bind();
  if (particles != null) {
    end();
    particleChannels.resetIds();
  }
  allocateChannels(emitter.maxParticleCount);
  emitter.init();
  for (Influencer influencer : influencers)
    influencer.init();
  renderer.init();
}
com.badlogic.gdx.graphics.g3d.particles.emittersEmitterinit

Popular methods of Emitter

  • activateParticles
  • allocateChannels
  • copy
  • dispose
  • end
  • isComplete
  • killParticles
  • load
  • read
  • save
  • set
  • setMaxParticleCount
  • set,
  • setMaxParticleCount,
  • setMinParticleCount,
  • start,
  • update,
  • write

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