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Emitter.read
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How to use
read
method
in
com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter

Best Java code snippets using com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter.read (Showing top 3 results out of 315)

origin: libgdx/libgdx

  @Override
  public void read (Json json, JsonValue jsonData) {
    super.read(json, jsonData);
    continuous = json.readValue("continous", boolean.class, jsonData);
    emissionValue = json.readValue("emission", ScaledNumericValue.class, jsonData);
    delayValue = json.readValue("delay", RangedNumericValue.class, jsonData);
    durationValue = json.readValue("duration", RangedNumericValue.class, jsonData);
    lifeValue = json.readValue("life", ScaledNumericValue.class, jsonData);
    lifeOffsetValue = json.readValue("lifeOffset", ScaledNumericValue.class, jsonData);
  }
}
origin: libgdx/libgdx

  @Override
  public void read (Json json, JsonValue jsonData) {
    super.read(json, jsonData);
    continuous = json.readValue("continous", boolean.class, jsonData);
    emissionValue = json.readValue("emission", ScaledNumericValue.class, jsonData);
    delayValue = json.readValue("delay", RangedNumericValue.class, jsonData);
    durationValue = json.readValue("duration", RangedNumericValue.class, jsonData);
    lifeValue = json.readValue("life", ScaledNumericValue.class, jsonData);
    lifeOffsetValue = json.readValue("lifeOffset", ScaledNumericValue.class, jsonData);
  }
}
origin: com.badlogicgames.gdx/gdx

  @Override
  public void read (Json json, JsonValue jsonData) {
    super.read(json, jsonData);
    continuous = json.readValue("continous", boolean.class, jsonData);
    emissionValue = json.readValue("emission", ScaledNumericValue.class, jsonData);
    delayValue = json.readValue("delay", RangedNumericValue.class, jsonData);
    durationValue = json.readValue("duration", RangedNumericValue.class, jsonData);
    lifeValue = json.readValue("life", ScaledNumericValue.class, jsonData);
    lifeOffsetValue = json.readValue("lifeOffset", ScaledNumericValue.class, jsonData);
  }
}
com.badlogic.gdx.graphics.g3d.particles.emittersEmitterread

Popular methods of Emitter

  • activateParticles
  • allocateChannels
  • copy
  • dispose
  • end
  • init
  • isComplete
  • killParticles
  • load
  • save
  • set
  • setMaxParticleCount
  • set,
  • setMaxParticleCount,
  • setMinParticleCount,
  • start,
  • update,
  • write

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