public void draw (Batch spriteBatch) { for (int i = 0, n = emitters.size; i < n; i++) emitters.get(i).draw(spriteBatch); }
public void draw (Batch spriteBatch) { for (int i = 0, n = emitters.size; i < n; i++) emitters.get(i).draw(spriteBatch); }
public void draw (Batch spriteBatch, float delta) { for (int i = 0, n = emitters.size; i < n; i++) emitters.get(i).draw(spriteBatch, delta); }
public void draw (Batch spriteBatch, float delta) { for (int i = 0, n = emitters.size; i < n; i++) emitters.get(i).draw(spriteBatch, delta); }
accumulator += delta * 1000; if (accumulator < 1) { draw(batch); return;
accumulator += delta * 1000; if (accumulator < 1) { draw(batch); return;
boolean enabled = isEnabled(emitter); if (enabled) { if (emitter.getSprites().size > 0) emitter.draw(spriteBatch, delta); activeCount += emitter.getActiveCount(); if (!emitter.isComplete()) complete = false;
boolean enabled = isEnabled(emitter); if (enabled) { if (emitter.getSprites().size > 0) emitter.draw(spriteBatch, delta); activeCount += emitter.getActiveCount(); if (!emitter.isComplete()) complete = false;
public void draw (Batch spriteBatch) { for (int i = 0, n = emitters.size; i < n; i++) emitters.get(i).draw(spriteBatch); }
public void draw (Batch spriteBatch, float delta) { for (int i = 0, n = emitters.size; i < n; i++) emitters.get(i).draw(spriteBatch, delta); }
@Override public void render(float delta) { Engine.getSpriteBatch().begin(); particleEmitter.draw(Engine.getSpriteBatch(), delta); Engine.getSpriteBatch().end(); Engine.debugInfo("Dragge or move your mouse to make the sprite follow"); }
accumulator += delta * 1000; if (accumulator < 1) { draw(batch); return;
boolean enabled = isEnabled(emitter); if (enabled) { if (emitter.getSprites().size > 0) emitter.draw(spriteBatch, delta); activeCount += emitter.getActiveCount(); if (!emitter.isComplete()) complete = false;