public void allowCompletion () { for (int i = 0, n = emitters.size; i < n; i++) emitters.get(i).allowCompletion(); }
public void allowCompletion () { for (int i = 0, n = emitters.size; i < n; i++) emitters.get(i).allowCompletion(); }
public boolean keyDown (int keycode) { ParticleEmitter emitter = emitters.get(emitterIndex); if (keycode == Input.Keys.DPAD_UP) particleCount += 5; else if (keycode == Input.Keys.PLUS) { emitter = new ParticleEmitter(emitter); } else if (keycode == Input.Keys.DPAD_DOWN) particleCount -= 5; else if (keycode == Input.Keys.SPACE) { emitterIndex = (emitterIndex + 1) % emitters.size; emitter = emitters.get(emitterIndex); // if we've previously stopped the emitter reset it if (emitter.isComplete()) emitter.reset(); particleCount = (int)(emitter.getEmission().getHighMax() * emitter.getLife().getHighMax() / 1000f); } else if (keycode == Input.Keys.ENTER) { emitter = emitters.get(emitterIndex); if (emitter.isComplete()) emitter.reset(); else emitter.allowCompletion(); } else return false; particleCount = Math.max(0, particleCount); if (particleCount > emitter.getMaxParticleCount()) emitter.setMaxParticleCount(particleCount * 2); emitter.getEmission().setHigh(particleCount / emitter.getLife().getHighMax() * 1000); effect.getEmitters().clear(); effect.getEmitters().add(emitter); return false; }
public void allowCompletion () { for (int i = 0, n = emitters.size; i < n; i++) emitters.get(i).allowCompletion(); }