@Override public void glTexParameterf (int target, int pname, float param) { calls++; gl20.glTexParameterf(target, pname, param); check(); }
@Override public void glTexParameterf (int target, int pname, float param) { calls++; gl20.glTexParameterf(target, pname, param); check(); }
void setTextureFilter (int filter) { atlas.findRegion("map").getTexture().bind(); Gdx.gl.glTexParameterf(GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_MIN_FILTER, filters[filter]); texture.bind(); Gdx.gl.glTexParameterf(GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_MIN_FILTER, filters[filter]); }
@Override public void glTexParameterf(int target, int pname, float param) { Gdx.gl.glTexParameterf(target, pname, param); }
@Override public void glTexParameterf(int target, int pname, float param) { Gdx.gl.glTexParameterf(target, pname, param); }
@Override public void bind (ShaderProgram program) { texture.bind(unit); Gdx.gl.glTexParameterf(GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_MIN_FILTER, minFilter); Gdx.gl.glTexParameterf(GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_MAG_FILTER, magFilter); Gdx.gl.glTexParameterf(GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_WRAP_S, uWrap); Gdx.gl.glTexParameterf(GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_WRAP_T, vWrap); program.setUniformi(name, unit); }
public void filter( int minMode, int maxMode ) { bind(); Gdx.gl.glTexParameterf( GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_MIN_FILTER, minMode ); Gdx.gl.glTexParameterf( GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_MAG_FILTER, maxMode ); }
public void wrap( int s, int t ) { bind(); Gdx.gl.glTexParameterf( GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_WRAP_S, s ); Gdx.gl.glTexParameterf( GL20.GL_TEXTURE_2D, GL20.GL_TEXTURE_WRAP_T, t ); }
@Override public void glTexParameterf (int target, int pname, float param) { calls++; gl20.glTexParameterf(target, pname, param); check(); }