protected void beginPass2 () { Gdx.gl.glClearColor(0, 0, 0, 0); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); firstCallPass2 = true; nbCall = 0; }
@Override public void glClear (int mask) { calls++; gl20.glClear(mask); check(); }
@Override public void render () { Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f)); stage.draw(); }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); stage.act(); stage.draw(); }
public void render () { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); modelBatch.begin(camera); modelBatch.render(boxInstance, environment); modelBatch.end(); }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); ui.act(Gdx.graphics.getDeltaTime()); ui.draw(); }
protected void beginRender (boolean lighting) { Gdx.gl.glViewport(0, 0, Gdx.graphics.getBackBufferWidth(), Gdx.graphics.getBackBufferHeight()); Gdx.gl.glClearColor(0, 0, 0, 0); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); camera.update(); }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(Gdx.graphics.getDeltaTime()); stage.draw(); }
@Override public void render () { Gdx.gl.glClearColor(0.55f, 0.55f, 0.55f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); renderer.setView(camera); renderer.render(); batch.begin(); font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20); batch.end(); }
public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(Gdx.graphics.getDeltaTime()); stage.draw(); }
@Override public void render () { Gdx.gl.glClearColor(100f / 255f, 100f / 255f, 250f / 255f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); renderer.setView(camera); renderer.render(); batch.begin(); font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20); batch.end(); } }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); if(texture != null) batch.draw(texture, 0, 0); batch.end(); } }
@Override public void render () { Gdx.gl.glClearColor(0.55f, 0.55f, 0.55f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); renderer.setView(camera); renderer.render(); batch.begin(); font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20); batch.end(); }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, "test ⌘", 29, 20); batch.end(); } }
public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); cache.begin(); for (int y = 1; y < tileMapHeight - 1; y++) cache.draw(y, 1, tileMapWidth - 2); cache.end(); }
public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriteBatch.begin(); spriteBatch.draw(texture, 100, 100); spriteBatch.end(); }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, message, 20, Gdx.graphics.getHeight() - 20); batch.end(); }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, message, 20, Gdx.graphics.getHeight() - 20); batch.end(); }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, "Touch screen to vibrate", 100, 100); batch.end(); if (Gdx.input.justTouched()) Gdx.input.vibrate(100); } }
@Override public void render () { counter = (counter + Gdx.graphics.getDeltaTime()) % 2.f; testAttribute1.value = Math.abs(1f - counter); testAttribute2.value = 1f - testAttribute1.value; camController.update(); Gdx.gl.glViewport(0, 0, Gdx.graphics.getBackBufferWidth(), Gdx.graphics.getBackBufferHeight()); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); modelBatch.begin(cam); modelBatch.render(instances); modelBatch.end(); }