BufferUtils.populateFromBuffer(pt1, vertBuf, oldt.pt[1]); BufferUtils.populateFromBuffer(pt2, vertBuf, oldt.pt[2]); final Vector3 av = createMidpoint(pt0, pt2).normalizeLocal().multiplyLocal(_radius); final Vector3 bv = createMidpoint(pt0, pt1).normalizeLocal().multiplyLocal(_radius); final Vector3 cv = createMidpoint(pt1, pt2).normalizeLocal().multiplyLocal(_radius); final int a = pos++; put(av);
BufferUtils.populateFromBuffer(pt1, vertBuf, oldt.pt[1]); BufferUtils.populateFromBuffer(pt2, vertBuf, oldt.pt[2]); final Vector3 av = createMidpoint(pt0, pt2).normalizeLocal().multiplyLocal(_radius); final Vector3 bv = createMidpoint(pt0, pt1).normalizeLocal().multiplyLocal(_radius); final Vector3 cv = createMidpoint(pt1, pt2).normalizeLocal().multiplyLocal(_radius); final int a = pos++; put(av);