if (scale.getX() == scale.getY() && scale.getY() == scale.getZ() && caps.isOpenGL1_2Supported() && rendRecord.getNormalMode() != GL12.GL_RESCALE_NORMAL) { if (rendRecord.getNormalMode() == GL11.GL_NORMALIZE) { GL11.glDisable(GL11.GL_NORMALIZE); } else if (rendRecord.getNormalMode() != GL11.GL_NORMALIZE) { if (rendRecord.getNormalMode() == GL12.GL_RESCALE_NORMAL) { GL11.glDisable(GL12.GL_RESCALE_NORMAL); if (rendRecord.getNormalMode() == GL12.GL_RESCALE_NORMAL) { GL11.glDisable(GL12.GL_RESCALE_NORMAL); } else if (rendRecord.getNormalMode() == GL11.GL_NORMALIZE) { GL11.glDisable(GL11.GL_NORMALIZE); if (rendRecord.getNormalMode() != GL11.GL_NORMALIZE) { if (rendRecord.getNormalMode() == GL12.GL_RESCALE_NORMAL) { GL11.glDisable(GL12.GL_RESCALE_NORMAL); if (rendRecord.getNormalMode() == GL12.GL_RESCALE_NORMAL) { GL11.glDisable(GL12.GL_RESCALE_NORMAL); } else if (rendRecord.getNormalMode() == GL11.GL_NORMALIZE) { GL11.glDisable(GL11.GL_NORMALIZE); if (rendRecord.getNormalMode() != GL11.GL_NORMALIZE) { if (rendRecord.getNormalMode() == GL12.GL_RESCALE_NORMAL) { GL11.glDisable(GL12.GL_RESCALE_NORMAL); case UseProvided:
if (scale.getX() == scale.getY() && scale.getY() == scale.getZ() && caps.isOpenGL1_2Supported() && rendRecord.getNormalMode() != GL2ES1.GL_RESCALE_NORMAL) { if (rendRecord.getNormalMode() == GLLightingFunc.GL_NORMALIZE) { gl.glDisable(GLLightingFunc.GL_NORMALIZE); } else if (rendRecord.getNormalMode() != GLLightingFunc.GL_NORMALIZE) { if (rendRecord.getNormalMode() == GL2ES1.GL_RESCALE_NORMAL) { gl.glDisable(GL2ES1.GL_RESCALE_NORMAL); if (rendRecord.getNormalMode() == GL2ES1.GL_RESCALE_NORMAL) { gl.glDisable(GL2ES1.GL_RESCALE_NORMAL); } else if (rendRecord.getNormalMode() == GLLightingFunc.GL_NORMALIZE) { gl.glDisable(GLLightingFunc.GL_NORMALIZE); if (rendRecord.getNormalMode() != GLLightingFunc.GL_NORMALIZE) { if (rendRecord.getNormalMode() == GL2ES1.GL_RESCALE_NORMAL) { gl.glDisable(GL2ES1.GL_RESCALE_NORMAL); if (rendRecord.getNormalMode() == GL2ES1.GL_RESCALE_NORMAL) { gl.glDisable(GL2ES1.GL_RESCALE_NORMAL); } else if (rendRecord.getNormalMode() == GLLightingFunc.GL_NORMALIZE) { gl.glDisable(GLLightingFunc.GL_NORMALIZE); if (rendRecord.getNormalMode() != GLLightingFunc.GL_NORMALIZE) { if (rendRecord.getNormalMode() == GL2ES1.GL_RESCALE_NORMAL) { gl.glDisable(GL2ES1.GL_RESCALE_NORMAL); case UseProvided: