/** * Getter for crosshair settings. */ public com.anychart.core.ui.Crosshair crosshair() { return new com.anychart.core.ui.Crosshair(jsBase + ".crosshair()"); } /**
/** * Getter for crosshair settings. */ public com.anychart.core.ui.Crosshair crosshair() { return new com.anychart.core.ui.Crosshair(jsBase + ".crosshair()"); } /**
/** * Getter for the crosshair settings. */ public com.anychart.core.ui.Crosshair crosshair() { return new com.anychart.core.ui.Crosshair(jsBase + ".crosshair()"); } /**
/** * Getter for crosshair settings. */ public com.anychart.core.ui.Crosshair crosshair() { return new com.anychart.core.ui.Crosshair(jsBase + ".crosshair()"); } /**
/** * Getter for map crosshair settings. */ public com.anychart.core.ui.Crosshair crosshair() { return new com.anychart.core.ui.Crosshair(jsBase + ".crosshair()"); } /**
/** * Getter for crosshair settings. */ public com.anychart.core.ui.Crosshair crosshair() { return new com.anychart.core.ui.Crosshair(jsBase + ".crosshair()"); } /**
/** * Getter for the crosshair settings. */ public com.anychart.core.ui.Crosshair crosshair() { return new com.anychart.core.ui.Crosshair(jsBase + ".crosshair()"); } /**
/** * Getter for crosshair settings. */ public com.anychart.core.ui.Crosshair crosshair() { return new com.anychart.core.ui.Crosshair(jsBase + ".crosshair()"); } /**
/** * Getter for crosshair settings. */ public com.anychart.core.ui.Crosshair crosshair() { return new com.anychart.core.ui.Crosshair(jsBase + ".crosshair()"); } /**
public static Crosshair instantiate() { return new Crosshair("new anychart.core.ui.crosshair()"); }