- <init>
- advance
- applyAngularImpulse
Apply an angular impulse.
- applyForce
Apply a force at a world point. If the force is not applied at the center of
mass, it will generate
- applyForceToCenter
Apply a force to the center of mass. This wakes up the body.
- applyLinearImpulse
Apply an impulse at a point. This immediately modifies the velocity. It also
modifies the angular ve
- applyTorque
Apply a torque. This affects the angular velocity without affecting the linear
velocity of the cente
- checkValid
- createFixture
Creates a fixture and attach it to this body. Use this function if you need to
set some fixture para
- destroy
- destroyAttachedContacts
- destroyAttachedJoints