/** * Apply a torque. This affects the angular velocity without affecting the linear velocity of the center of mass. This wakes up the body. * * @param torque the force (in meter) */ public void applyBodyTorque(float torque) { getBody().applyTorque(torque); }
/** * Apply a torque. This affects the angular velocity without affecting the linear velocity of the center of mass. This wakes up the body. * * @param torque the force (in meter) */ public void applyBodyTorque(float torque) { getBody().applyTorque(torque); }