if (mStartDelay == 0) { setCurrentPlayTime(getCurrentPlayTime()); mPlayingState = STOPPED; mRunning = true;
if (mStartDelay == 0) { setCurrentPlayTime(getCurrentPlayTime()); mPlayingState = STOPPED; mRunning = true;
if (mStartDelay == 0) { setCurrentPlayTime(getCurrentPlayTime()); mPlayingState = STOPPED; mRunning = true;
if (mStartDelay == 0) { setCurrentPlayTime(getCurrentPlayTime()); mPlayingState = STOPPED; mRunning = true;