@Override public PreventDamageByColorEffect copy() { return new PreventDamageByColorEffect(this); } }
public SphereOfTruth(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{W}"); // If a white source would deal damage to you, prevent 2 of that damage. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PreventDamageByColorEffect(ObjectColor.WHITE, 2))); }
public SphereOfDuty(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{W}"); // If a green source would deal damage to you, prevent 2 of that damage. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PreventDamageByColorEffect(ObjectColor.GREEN, 2))); }
public SphereOfGrace(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{W}"); // If a black source would deal damage to you, prevent 2 of that damage. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PreventDamageByColorEffect(ObjectColor.BLACK, 2))); }
public SphereOfLaw(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{W}"); // If a red source would deal damage to you, prevent 2 of that damage. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PreventDamageByColorEffect(ObjectColor.RED, 2))); }
public SphereOfReason(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{W}"); // If a blue source would deal damage to you, prevent 2 of that damage. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PreventDamageByColorEffect(ObjectColor.BLUE, 2))); }