for (i = 0; i < beerObjects.length; i++) { console.log(beerObjects[i].id); var checkBeer = beerObjects[i] // check if beer is already in database Beer.count({id: checkBeer.id}, function(err, count){ if (err) { handleError(err); } if (count == 0) { // add new beer to database var newBeer = new Beer(); newBeer.id = checkBeer.id; ... and so on
public static void main(String[] args) { Beer blueMoon = new Beer("Blue Moon", 5.4); Beer hoegaarden = new Beer("Hoegaarden", 4.9); System.out.println("Enter your weight: "); Scanner input = new Scanner(); Double weight = input.nextLine(); double value = beer1.Intoxicated(weight); System.out.println("It would take " + value + " of " + blueMoon.getName() + " to become intoxicated."); }
public void startElement(String s, String s1, String element, Attributes attributes) { if (element.equals("beer")) { beer = new Beer(); String value = new String(ac, i, j); if (element.equals("type")) { beer.setType(value); } else if (element.equals("brewery")) { beer.setBrewery(value); } else if (element.equals("bottling")) { beer.setBottling(value); } else if (element.equals("price")) { beer.setPrice(value); } else if (element.equals("place")) { beer.setPlace(value);
public static void main(String [ ] args) { Beer beer1 = new Beer(). beer1.setName("firstBeerName"); beer1.setAlcoholContent(3.166); Scanner reader = new Scanner(System.in); // Reading from System.in System.out.println("What’s the weight of the person consuming said beverages?"); double weight = reader.nextDouble(); double answer = beer1.Intoxicated(weight); System.out.println("It would take "+answer+" "+beer1.getName()+" beers to become intoxicated.") // similar for beer2 }
public static void main(String[] args) { List<Beer> beers = new ArrayList<>(); beers.add(new Beer("firstBeerName", 0.04)); beers.add(new Beer("secondBeerName", 0.06)); Scanner reader = new Scanner(System.in); System.out.println("What’s the weight of the person consuming said beverages?"); double weight = reader.nextDouble(); DecimalFormat decimalFormat = new DecimalFormat("0.000"); for(Beer beer : beers){ System.out.println("It would take " + decimalFormat.format(beer.Intoxicated(weight)) + " " + beer.getName() +" beers to become intoxicated."); } }
this.team = new Team(this); this.bool = new Bool(this); this.beer = new Beer(this); this.university = new University(this); this.cat = new Cat(this);
public static Result index() { List<Beer> beers = new ArrayList<Beer>(); // some dummy data beers.add(new Beer("Beer A", "beer_a")); beers.add(new Beer("Beer B", "beer_b")); Beer beerC =new Beer("Beer C", "beer_c"); beerC.description= "Beer C has additional description"; beers.add(beerC); return ok(index.render(beers)); }
import java.util.ArrayList; // We say the old mighty compiler that we want to use this class // we create an ArrayList object called myList that will hold objects of type Beer ArrayList<Beer> myList = new ArrayList<Beer>(); Beer b = new Beer(); myList.add(b); // the class ArrayList has a function add, that adds an object(a Beer); myList.size(); // will give you the size of the ArrayList. myList.remove(b); // will remove our beloved Beer :)
beers = new ArrayList<Beer>(); beers.add(new Beer("Budweiser", 5)); // Etc..
RendererRegistry registry = new RendererRegistry(); registry.register(OrderItem.class, new DefaultRenderer<OrderItem>(OrderItem.class)); Renderer<Film> filmRenderer = new AgeLimitedRenderer<Film>(Film.class); registry.register(Film.class, filmRenderer); registry.register(AdultFilm.class, filmRenderer); registry.register(Beer.class, new CountableRenderer<Beer>(Beer.class)); System.out.println(registry.renderItem(new OrderItem())); System.out.println(registry.renderItem(new Beer())); System.out.println(registry.renderItem(new Film())); System.out.println(registry.renderItem(new AdultFilm()));