octahedron() { const geometry = new THREE.OctahedronGeometry(); const material = new THREE.MeshBasicMaterial({ color: Math.random() * 0xffffff }); return new THREE.Mesh(geometry, material); }
addNoise(new THREE.OctahedronGeometry(12,1), 1), new THREE.MeshStandardMaterial( { color: colors[Math.floor(Math.random()*colors.length)],