buildTexturesAndDrawCalls() { const {_bufferedTextures: textures, MAX_TEXTURES} = this; const textureArrays = AbstractBatchRenderer._textureArrayPool; const batch = this.renderer.batch; const boundTextures = this._tempBoundTextures;
buildTexturesAndDrawCalls() { const {_bufferedTextures: textures, MAX_TEXTURES} = this; const textureArrays = AbstractBatchRenderer._textureArrayPool; const batch = this.renderer.batch; const boundTextures = this._tempBoundTextures;