/** * Creates a new <code>Nebula</code> look-and-feel. */ public SubstanceNebulaLookAndFeel() { super(new NebulaSkin()); } }
/** * Creates a new <code>Emerald Dusk</code> look-and-feel. */ public SubstanceEmeraldDuskLookAndFeel() { super(new EmeraldDuskSkin()); } }
/** * Creates a new <code>Cerulean</code> look-and-feel. */ public SubstanceCeruleanLookAndFeel() { super(new CeruleanSkin()); } }
/** * Creates a new <code>Raven</code> look-and-feel. */ public SubstanceRavenLookAndFeel() { super(new RavenSkin()); } }
/** * Creates a new <code>Twilight</code> look-and-feel. */ public SubstanceTwilightLookAndFeel() { super(new TwilightSkin()); } }
/** * Creates a new <code>Mist Aqua</code> look-and-feel. */ public SubstanceMistAquaLookAndFeel() { super(new MistAquaSkin()); } }
/** * Creates a new <code>Nebula Brick Wall</code> look-and-feel. */ public SubstanceNebulaBrickWallLookAndFeel() { super(new NebulaBrickWallSkin()); } }
/** * Creates a new <code>Magellan</code> look-and-feel. */ public SubstanceMagellanLookAndFeel() { super(new MagellanSkin()); } }
/** * Creates a new <code>Graphite</code> look-and-feel. */ public SubstanceGraphiteLookAndFeel() { super(new GraphiteSkin()); } }
/** * Creates a new <code>Challenger Deep</code> look-and-feel. */ public SubstanceChallengerDeepLookAndFeel() { super(new ChallengerDeepSkin()); } }
/** * Creates a new <code>Office Silver 2007</code> look-and-feel. */ public SubstanceOfficeSilver2007LookAndFeel() { super(new OfficeSilver2007Skin()); } }
/** * Creates a new <code>Gemini</code> look-and-feel. */ public SubstanceGeminiLookAndFeel() { super(new GeminiSkin()); } }
/** * Creates a new <code>Autumn</code> look-and-feel. */ public SubstanceAutumnLookAndFeel() { super(new AutumnSkin()); } }
/** * Creates a new <code>Business</code> look-and-feel. */ public SubstanceBusinessLookAndFeel() { super(new BusinessSkin()); } }
/** * Creates a new <code>Moderate</code> look-and-feel. */ public SubstanceModerateLookAndFeel() { super(new ModerateSkin()); } }
/** * Creates a new <code>Business Black Steel</code> look-and-feel. */ public SubstanceBusinessBlackSteelLookAndFeel() { super(new BusinessBlackSteelSkin()); } }
@Override public void previewWatermark(Graphics g, SubstanceSkin skin, int x, int y, int width, int height) { this.drawWatermarkImage(skin, (Graphics2D) g, x, y, width, height, true); }
/** * Creates a new <code>Nebula</code> look-and-feel. */ public SubstanceNebulaLookAndFeel() { super(new NebulaSkin()); } }
/** * Creates a new <code>Raven</code> look-and-feel. */ public SubstanceRavenLookAndFeel() { super(new RavenSkin()); } }
/** * Creates a new <code>Twilight</code> look-and-feel. */ public SubstanceTwilightLookAndFeel() { super(new TwilightSkin()); } }