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com.cardshifter.modapi.actions
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How to use com.cardshifter.modapi.actions

Best Java code snippets using com.cardshifter.modapi.actions (Showing top 20 results out of 315)

origin: Cardshifter/Cardshifter

private void canAfford(ActionAllowedCheckEvent event) {
  if (!isInterestingAction(event.getAction())) {
    return;
  }
  this.isAllowed(event);
}

origin: Cardshifter/Cardshifter

private void perform(ActionPerformEvent event) {
  if (!isInterestingAction(event.getAction())) {
    return;
  }
  this.onPerform(event);
}
origin: Cardshifter/Cardshifter

@Override
protected void isAllowed(ActionAllowedCheckEvent event) {
  if (event.getEntity() == entity) {
    event.setAllowed(false);
  }
}

origin: Cardshifter/Cardshifter

public ECSAction copy(Entity copyTo) {
  ECSAction action = new ECSAction(copyTo, this.name, this.allowed, this.perform);
  for (TargetSet set : targetSets) {
    action.addTargetSet(set.getMin(), set.getMax());
    TargetSet lastSet = action.getTargetSets().get(action.getTargetSets().size() - 1);
    set.getChosenTargets().forEach(target -> lastSet.addTarget(target));
  }
  return action;
}

origin: Cardshifter/Cardshifter

private ReplayAction(ActionPerformEvent event) {
  this.entity = event.getEntity().getId();
  this.performer = event.getPerformer().getId();
  this.actionName = event.getAction().getName();
  this.targets = event.getAction().getTargetSets().stream()
    .map(targetSet -> targetSet.getChosenTargets().stream()
      .map(e -> e.getId()).collect(Collectors.toList()))
    .collect(Collectors.toList());
}
origin: Cardshifter/Cardshifter

private void giveReplayControls(Entity player) {
  ActionComponent actions = player.getComponent(ActionComponent.class);
  if (actions == null) {
    actions = new ActionComponent();
    player.addComponent(actions);
  }
  actions.addAction(new ECSAction(player, NEXT_STEP, e -> true, this::nextStep));
}

origin: Cardshifter/Cardshifter

@Override
protected void onPerform(ActionPerformEvent event) {
  Entity target = event.getAction().getTargetSets().get(0).getChosenTargets().get(0);
  Entity enchantment = event.getEntity();
  
  for (ECSResource resource : resources) {
    ResourceRetriever res = ResourceRetriever.forResource(resource);
    int enchantmentValue = res.getFor(enchantment);
    res.resFor(target).change(enchantmentValue);
  }
  enchantment.destroy();
}
origin: Cardshifter/Cardshifter

@Override
public Component copy(Entity copyTo) {
  ActionComponent copy = new ActionComponent();
  for (Entry<String, ECSAction> entry : actions.entrySet()) {
    copy.addAction(entry.getValue().copy(copyTo));
  }
  return copy;
}
origin: Cardshifter/Cardshifter

@Override
protected void isAllowed(ActionAllowedCheckEvent event) {
  event.setAllowed(event.getEntity() == event.getPerformer());
}

origin: Cardshifter/Cardshifter

private ECSAction createMulliganAction(Entity player) {
  return new ECSAction(player, ACTION_NAME, act -> true, this::performAction).addTargetSet(0, Integer.MAX_VALUE);
}

origin: Cardshifter/Cardshifter

private void targetableCheck(TargetableCheckEvent event) {
  if (event.getAction().getName().equals(actionName)) {
    this.checkTargetable(event);
  }
}
origin: Cardshifter/Cardshifter

public boolean check(TargetableCheckEvent event) {
  return filter.test(event.getAction().getOwner(), event.getTarget());
}
origin: Cardshifter/Cardshifter

@Override
protected void checkTargetable(TargetableCheckEvent event) {
  if (filter.has(event.getAction().getOwner())) {
    FilterComponent comp = filter.get(event.getAction().getOwner());
    event.setAllowed(comp.check(event));
  }
}
origin: Cardshifter/Cardshifter

public static ECSAction getAction(Entity performer, String actionName) {
  ActionComponent actionComponent = actions.get(performer);
  if (actionComponent == null) {
    return null;
  }
  
  return actionComponent.getAction(actionName);
}

origin: Cardshifter/Cardshifter

public boolean isTargetable(Entity target) {
  TargetableCheckEvent event = new TargetableCheckEvent(action, this, target);
  events().executePostEvent(event);
  return event.isAllowed();
}

origin: Cardshifter/Cardshifter

@Override
protected void isAllowed(ActionAllowedCheckEvent event) {
  event.setAllowed(false);
}
origin: Cardshifter/Cardshifter

public ECSAction copy() {
  return copy(owner);
}
origin: Cardshifter/Cardshifter

@Override
public String toString() {
  return description != null ? description :
    "UseCostSystem [action=" + getActionName() + ", useResource=" + useResource + "]";
}
origin: Cardshifter/Cardshifter

  public boolean addTarget(Entity target) {
//        events().executePostEvent(new TargetEvent(action, this, target));
    if (!isTargetable(target)) {
      return false;
    }
    chosenTargets.add(target);
    return true;
  }

origin: Cardshifter/Cardshifter

@Override
protected void isAllowed(ActionAllowedCheckEvent event) {
  if (!Cards.isOwnedByCurrentPlayer(event.getEntity())) {
    event.setAllowed(false);
  }
  if (!Cards.isOnZone(event.getEntity(), BattlefieldComponent.class)) {
    event.setAllowed(false);
  }
}

com.cardshifter.modapi.actions

Most used classes

  • ActionComponent
  • ECSAction
  • TargetSet
  • ActionAllowedCheckEvent
  • ActionPerformEvent
  • SpecificActionSystem,
  • TargetableCheckEvent,
  • UseCostSystem,
  • AttackDamageAccumulating,
  • AttackDamageYGO,
  • AttackEvent,
  • AttackTargetMinionsFirstThenPlayer,
  • DamageEvent,
  • SpecificActionTargetSystem
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