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baubles.api
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How to use baubles.api

Best Java code snippets using baubles.api (Showing top 20 results out of 315)

origin: Vazkii/Botania

@Override
public IItemHandlerModifiable getBaublesInventoryWrapped(EntityPlayer player) {
  return BaublesApi.getBaublesHandler(player);
}
origin: Vazkii/Botania

@Override
public IInventory getBaublesInventory(EntityPlayer player) {
  return BaublesApi.getBaubles(player);
}
origin: Vazkii/Botania

@Override
public void sendBaubleUpdatePacket(EntityPlayer player, int slot) {
  if(player instanceof EntityPlayerMP) {
    PacketHandler.INSTANCE.sendTo(new PacketSync(player, slot, BaublesApi.getBaublesHandler(player).getStackInSlot(slot)), (EntityPlayerMP) player);
  }
}

origin: Vazkii/Botania

  return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
IBaublesItemHandler baubles = BaublesApi.getBaublesHandler(player);
for(int i = 0; i < baubles.getSlots(); i++) {
  if(baubles.isItemValidForSlot(i, toEquip, player)) {
    ItemStack stackInSlot = baubles.getStackInSlot(i);
    if(stackInSlot.isEmpty() || ((IBauble) stackInSlot.getItem()).canUnequip(stackInSlot, player)) {
      baubles.setStackInSlot(i, ItemStack.EMPTY);
      baubles.setStackInSlot(i, toEquip);
      ((IBauble) toEquip.getItem()).onEquipped(toEquip, player);
        ((IBauble) stackInSlot.getItem()).onUnequipped(stackInSlot, player);
origin: Vazkii/Botania

private boolean shouldPlayerHaveStepup(EntityPlayer player) {
  ItemStack armor = BaublesApi.getBaublesHandler(player).getStackInSlot(3);
  return !armor.isEmpty() && armor.getItem() instanceof ItemTravelBelt && ManaItemHandler.requestManaExact(armor, player, COST, false);
}
origin: Vazkii/Botania

public static ItemStack getOdinRing(EntityPlayer player) {
  IItemHandler baubles = BaublesApi.getBaublesHandler(player);
  ItemStack stack1 = baubles.getStackInSlot(1);
  ItemStack stack2 = baubles.getStackInSlot(2);
  return isOdinRing(stack1) ? stack1 : isOdinRing(stack2) ? stack2 : null;
}
origin: Vazkii/Botania

public static boolean hasMonocle(EntityPlayer player) {
  for(int i = 0; i < 7; i++) {
    ItemStack stack = BaublesApi.getBaublesHandler(player).getStackInSlot(i);
    if(!stack.isEmpty()) {
      Item item = stack.getItem();
      if(item instanceof IBurstViewerBauble)
        return true;
      if(item instanceof ICosmeticAttachable) {
        ICosmeticAttachable attach = (ICosmeticAttachable) item;
        ItemStack cosmetic = attach.getCosmeticItem(stack);
        if(cosmetic != null && cosmetic.getItem() instanceof IBurstViewerBauble)
          return true;
      }
    }
  }
  return false;
}
origin: Vazkii/Botania

public static ItemStack getThorRing(EntityPlayer player) {
  IItemHandler baubles = BaublesApi.getBaublesHandler(player);
  ItemStack stack1 = baubles.getStackInSlot(1);
  ItemStack stack2 = baubles.getStackInSlot(2);
  return isThorRing(stack1) ? stack1 : isThorRing(stack2) ? stack2 : null;
}
origin: Vazkii/Botania

@SubscribeEvent
public void onPlayerJump(LivingJumpEvent event) {
  if(event.getEntityLiving() instanceof EntityPlayer) {
    EntityPlayer player = (EntityPlayer) event.getEntityLiving();
    ItemStack belt = BaublesApi.getBaublesHandler(player).getStackInSlot(3);
    if(!belt.isEmpty() && belt.getItem() instanceof ItemTravelBelt && ManaItemHandler.requestManaExact(belt, player, COST, false)) {
      player.motionY += ((ItemTravelBelt) belt.getItem()).jump;
      player.fallDistance = -((ItemTravelBelt) belt.getItem()).fallBuffer;
    }
  }
}
origin: Vazkii/Botania

private static ItemStack getLokiRing(EntityPlayer player) {
  IItemHandler baubles = BaublesApi.getBaublesHandler(player);
  ItemStack stack1 = baubles.getStackInSlot(1);
  ItemStack stack2 = baubles.getStackInSlot(2);
  return isLokiRing(stack1) ? stack1 : isLokiRing(stack2) ? stack2 : ItemStack.EMPTY;
}
origin: Vazkii/Botania

private boolean shouldPlayerHaveFlight(EntityPlayer player) {
  ItemStack armor = BaublesApi.getBaublesHandler(player).getStackInSlot(4);
  if(!armor.isEmpty() && armor.getItem() == this) {
    int left = ItemNBTHelper.getInt(armor, TAG_TIME_LEFT, MAX_FLY_TIME);
    boolean flying = ItemNBTHelper.getBoolean(armor, TAG_FLYING, false);
    return (left > (flying ? 0 : MAX_FLY_TIME / 10) || player.inventory.hasItemStack(new ItemStack(ModItems.flugelEye))) && ManaItemHandler.requestManaExact(armor, player, getCost(armor, left), false);
  }
  return false;
}
origin: Vazkii/Botania

@SubscribeEvent
public void onTossItem(ItemTossEvent event) {
  IItemHandler inv = BaublesApi.getBaublesHandler(event.getPlayer());
  for(int i = 0; i < inv.getSlots(); i++) {
    ItemStack stack = inv.getStackInSlot(i);
    if(!stack.isEmpty() && stack.getItem() instanceof ItemMagnetRing) {
      setCooldown(stack, 100);
      BotaniaAPI.internalHandler.sendBaubleUpdatePacket(event.getPlayer(), i);
    }
  }
}
origin: Vazkii/Botania

  @Override
  public IMessage onMessage(PacketJump message, MessageContext ctx) {
    EntityPlayerMP player = ctx.getServerHandler().player;
    player.server.addScheduledTask(() -> {
      IItemHandler baublesInv = BaublesApi.getBaublesHandler(player);
      ItemStack amuletStack = baublesInv.getStackInSlot(0);
      if(!amuletStack.isEmpty() && amuletStack.getItem() instanceof CloudPendantShim) {
        player.addExhaustion(0.3F);
        player.fallDistance = 0;
        
        ItemStack belt = BaublesApi.getBaublesHandler(player).getStackInSlot(3);
        if(!belt.isEmpty() && belt.getItem() instanceof ItemTravelBelt)
          player.fallDistance = -((ItemTravelBelt) belt.getItem()).fallBuffer * ((CloudPendantShim) amuletStack.getItem()).getMaxAllowedJumps();
      }
    });
    return null;
  }
}
origin: Vazkii/Botania

@Override
public void doRenderLayer(@Nonnull EntityPlayer player, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
  if(!ConfigHandler.renderBaubles || player.getActivePotionEffect(MobEffects.INVISIBILITY) != null)
    return;
  IItemHandler inv = BaublesApi.getBaublesHandler(player);
  dispatchRenders(inv, player, RenderType.BODY, partialTicks);
  if(!inv.getStackInSlot(3).isEmpty())
    renderManaTablet(player);
  float yaw = player.prevRotationYawHead + (player.rotationYawHead - player.prevRotationYawHead) * partialTicks;
  float yawOffset = player.prevRenderYawOffset + (player.renderYawOffset - player.prevRenderYawOffset) * partialTicks;
  float pitch = player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * partialTicks;
  GlStateManager.pushMatrix();
  GlStateManager.rotate(yawOffset, 0, -1, 0);
  GlStateManager.rotate(yaw - 270, 0, 1, 0);
  GlStateManager.rotate(pitch, 0, 0, 1);
  dispatchRenders(inv, player, RenderType.HEAD, partialTicks);
  ItemStack helm = player.inventory.armorItemInSlot(3);
  if(!helm.isEmpty() && helm.getItem() instanceof ItemTerrasteelHelm)
    ItemTerrasteelHelm.renderOnPlayer(helm, player);
  GlStateManager.popMatrix();
}
origin: Vazkii/Botania

@SubscribeEvent
public static void onExplosion(ExplosionEvent.Detonate event) {
  Explosion e = event.getExplosion();
  Vec3d vec = e.getPosition();
  List<EntityPlayer> players = event.getWorld().getEntitiesWithinAABB(EntityPlayer.class, new AxisAlignedBB(vec.x, vec.y, vec.z, vec.x, vec.y, vec.z).grow(8));
  
  for(EntityPlayer player : players) {
    ItemStack charm = BaublesApi.getBaublesHandler(player).getStackInSlot(6);
    if(!charm.isEmpty() && charm.getItem() instanceof ItemGoddessCharm && ManaItemHandler.requestManaExact(charm, player, COST, true)) {
      event.getAffectedBlocks().clear();
      return;
    }
  }
}

origin: Vazkii/Botania

@SubscribeEvent
public static void onDeath(LivingDeathEvent evt) {
  if(!evt.getEntityLiving().world.isRemote
      && evt.getEntityLiving() instanceof EntityPlayer
      && !evt.getEntityLiving().world.getGameRules().getBoolean("keepInventory")
      && !((EntityPlayer) evt.getEntityLiving()).isSpectator()) {
    IItemHandler inv = BaublesApi.getBaublesHandler((EntityPlayer) evt.getEntityLiving());
    for(int i = 0; i < inv.getSlots(); i++) {
      ItemStack stack = inv.getStackInSlot(i);
      if (!stack.isEmpty() && stack.getItem().getRegistryName().getNamespace().equals(LibMisc.MOD_ID)) {
        ((ItemBauble) stack.getItem()).onUnequipped(stack, evt.getEntityLiving());
      }
    }
  }
}
origin: Vazkii/Botania

@SubscribeEvent
public void onPlayerDamage(LivingHurtEvent event) {
  if(event.getEntityLiving() instanceof EntityPlayer) {
    EntityPlayer player = (EntityPlayer) event.getEntityLiving();
    ItemStack belt = BaublesApi.getBaublesHandler(player).getStackInSlot(5);
    if(!belt.isEmpty() && belt.getItem() instanceof ItemHolyCloak && !isInEffect(belt)) {
      ItemHolyCloak cloak = (ItemHolyCloak) belt.getItem();
      int cooldown = getCooldown(belt);
      // Used to prevent StackOverflows with mobs that deal damage when damaged
      setInEffect(belt, true);
      if(cooldown == 0 && cloak.effectOnDamage(event, player, belt))
        setCooldown(belt, cloak.getCooldownTime(belt));
      setInEffect(belt, false);
    }
  }
}
origin: Vazkii/Botania

  @Override
  public IMessage onMessage(PacketDodge message, MessageContext ctx) {
    EntityPlayerMP player = ctx.getServerHandler().player;
    player.server.addScheduledTask(() -> {
      player.world.playSound(null, player.posX, player.posY, player.posZ, ModSounds.dash, SoundCategory.PLAYERS, 1F, 1F);
      IItemHandler baublesInv = BaublesApi.getBaublesHandler(player);
      ItemStack ringStack = baublesInv.getStackInSlot(1);
      if(ringStack.isEmpty() || !(ringStack.getItem() instanceof ItemDodgeRing)) {
        ringStack = baublesInv.getStackInSlot(2);
        if(ringStack.isEmpty() || !(ringStack.getItem() instanceof ItemDodgeRing))
          ctx.getServerHandler().disconnect(new TextComponentTranslation("botaniamisc.invalidDodge"));
        return;
      }
      player.addExhaustion(0.3F);
      ItemNBTHelper.setInt(ringStack, ItemDodgeRing.TAG_DODGE_COOLDOWN, ItemDodgeRing.MAX_CD);
    });
    return null;
  }
}
origin: Vazkii/Botania

@SubscribeEvent
@SideOnly(Side.CLIENT)
public static void onKeyDown(KeyInputEvent event) {
  Minecraft mc = Minecraft.getMinecraft();
  IItemHandler baublesInv = BaublesApi.getBaublesHandler(mc.player);
  ItemStack ringStack = baublesInv.getStackInSlot(1);
  if(ringStack.isEmpty() || !(ringStack.getItem() instanceof ItemDodgeRing)) {
    ringStack = baublesInv.getStackInSlot(2);
    if(ringStack.isEmpty() || !(ringStack.getItem() instanceof ItemDodgeRing))
      return;
  }
  if(ItemNBTHelper.getInt(ringStack, TAG_DODGE_COOLDOWN, 0) > 0)
    return;
  int threshold = 4;
  if(mc.gameSettings.keyBindLeft.isKeyDown() && !oldLeftDown) {
    int oldLeft = leftDown;
    leftDown = ClientTickHandler.ticksInGame;
    if(leftDown - oldLeft < threshold)
      dodge(mc.player, true);
  } else if(mc.gameSettings.keyBindRight.isKeyDown() && !oldRightDown) {
    int oldRight = rightDown;
    rightDown = ClientTickHandler.ticksInGame;
    if(rightDown - oldRight < threshold)
      dodge(mc.player, false);
  }
  oldLeftDown = mc.gameSettings.keyBindLeft.isKeyDown();
  oldRightDown = mc.gameSettings.keyBindRight.isKeyDown();
}
origin: Vazkii/Botania

public ContainerBaubleBox(EntityPlayer player, InventoryBaubleBox boxInv) {
  int i;
  int j;
  IInventory playerInv = player.inventory;
  baubleBoxInv = boxInv;
  baubles = BaublesApi.getBaublesHandler(player);
  addSlotToContainer(new SlotBauble(player, baubles, 0, 8, 8 + 0 * 18));
  addSlotToContainer(new SlotBauble(player, baubles, 1, 8, 8 + 1 * 18));
  addSlotToContainer(new SlotBauble(player, baubles, 2, 8, 8 + 2 * 18));
  addSlotToContainer(new SlotBauble(player, baubles, 3, 8, 8 + 3 * 18));
  
  addSlotToContainer(new SlotBauble(player, baubles, 4, 27, 8 + 0 * 18));
  addSlotToContainer(new SlotBauble(player, baubles, 5, 27, 8 + 1 * 18));
  addSlotToContainer(new SlotBauble(player, baubles, 6, 27, 8 + 2 * 18));
  for(i = 0; i < 4; ++i)
    for(j = 0; j < 6; ++j) {
      int k = j + i * 6;
      addSlotToContainer(new SlotItemHandler(baubleBoxInv, k, 62 + j * 18, 8 + i * 18));
    }
  for(i = 0; i < 3; ++i)
    for(j = 0; j < 9; ++j)
      addSlotToContainer(new Slot(playerInv, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
  for(i = 0; i < 9; ++i) {
    if(playerInv.getStackInSlot(i) == baubleBoxInv.box)
      addSlotToContainer(new SlotLocked(playerInv, i, 8 + i * 18, 142));
    else addSlotToContainer(new Slot(playerInv, i, 8 + i * 18, 142));
  }
}
baubles.api

Most used classes

  • BaublesApi
  • IBaublesItemHandler
  • BaubleType
  • IBauble
    This interface should be extended by items that can be worn in bauble slots
  • BaubleItem
  • BaublesCapabilities$CapabilityItemBaubleStorage,
  • BaublesContainer,
  • BaublesContainerProvider,
  • BaublesInventoryWrapper,
  • IRenderBauble$Helper,
  • IRenderBauble
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