/** * Sets this joint force/torque from the other joint. * * @param other the other to get the force/torque from. Not modified. */ default void setJointWrench(SphericalJointReadOnly other) { // Cast to frameless object so we don't perform frame checks which would automatically fail. Vector3DReadOnly otherTorque = other.getJointTorque(); setJointTorque(otherTorque); }