/** * <code>optional .CMsgVector world_offset_pos = 6;</code> */ public skadistats.clarity.wire.common.proto.NetworkBaseTypes.CMsgVector.Builder getWorldOffsetPosBuilder() { bitField0_ |= 0x00000020; onChanged(); return getWorldOffsetPosFieldBuilder().getBuilder(); } /**
/** * <code>optional .CMsgQAngle world_offset_angle = 7;</code> */ public skadistats.clarity.wire.common.proto.NetworkBaseTypes.CMsgQAngle.Builder getWorldOffsetAngleBuilder() { bitField0_ |= 0x00000040; onChanged(); return getWorldOffsetAngleFieldBuilder().getBuilder(); } /**
/** * <code>optional uint32 creationsequence = 16;</code> */ public Builder setCreationsequence(int value) { bitField0_ |= 0x00008000; creationsequence_ = value; onChanged(); return this; } /**
/** * <code>optional string parentnamefixup = 13;</code> */ public Builder clearParentnamefixup() { bitField0_ = (bitField0_ & ~0x00001000); parentnamefixup_ = getDefaultInstance().getParentnamefixup(); onChanged(); return this; } /**
/** * <code>optional int32 tickcount = 10;</code> */ public Builder setTickcount(int value) { bitField0_ |= 0x00000200; tickcount_ = value; onChanged(); return this; } /**
/** * <code>optional bytes spawngroupmanifest = 8;</code> */ public Builder clearSpawngroupmanifest() { bitField0_ = (bitField0_ & ~0x00000080); spawngroupmanifest_ = getDefaultInstance().getSpawngroupmanifest(); onChanged(); return this; }
/** * <code>optional uint32 spawngroupownerhandle = 5;</code> */ public Builder clearSpawngroupownerhandle() { bitField0_ = (bitField0_ & ~0x00000010); spawngroupownerhandle_ = 0; onChanged(); return this; }
/** * <code>optional string entitylumpname = 2;</code> */ public Builder clearEntitylumpname() { bitField0_ = (bitField0_ & ~0x00000002); entitylumpname_ = getDefaultInstance().getEntitylumpname(); onChanged(); return this; } /**
/** * <code>optional uint32 spawngroupparenthandle = 18;</code> */ public Builder clearSpawngroupparenthandle() { bitField0_ = (bitField0_ & ~0x00020000); spawngroupparenthandle_ = 0; onChanged(); return this; }
/** * <code>optional string savegamefilename = 17;</code> */ public Builder clearSavegamefilename() { bitField0_ = (bitField0_ & ~0x00010000); savegamefilename_ = getDefaultInstance().getSavegamefilename(); onChanged(); return this; } /**
/** * <code>optional uint32 worldgroupid = 15;</code> */ public Builder clearWorldgroupid() { bitField0_ = (bitField0_ & ~0x00004000); worldgroupid_ = 0; onChanged(); return this; }
/** * <code>optional int32 manifestloadpriority = 14;</code> */ public Builder setManifestloadpriority(int value) { bitField0_ |= 0x00002000; manifestloadpriority_ = value; onChanged(); return this; } /**
/** * <code>optional uint32 spawngrouphandle = 4;</code> */ public Builder clearSpawngrouphandle() { bitField0_ = (bitField0_ & ~0x00000008); spawngrouphandle_ = 0; onChanged(); return this; }
/** * <code>optional uint32 spawngrouphandle = 4;</code> */ public Builder setSpawngrouphandle(int value) { bitField0_ |= 0x00000008; spawngrouphandle_ = value; onChanged(); return this; } /**
/** * <code>optional uint32 worldgroupid = 15;</code> */ public Builder setWorldgroupid(int value) { bitField0_ |= 0x00004000; worldgroupid_ = value; onChanged(); return this; } /**
/** * <code>optional int32 manifestloadpriority = 14;</code> */ public Builder clearManifestloadpriority() { bitField0_ = (bitField0_ & ~0x00002000); manifestloadpriority_ = 0; onChanged(); return this; }
/** * <code>optional int32 tickcount = 10;</code> */ public Builder clearTickcount() { bitField0_ = (bitField0_ & ~0x00000200); tickcount_ = 0; onChanged(); return this; }
/** * <code>optional uint32 flags = 9;</code> */ public Builder clearFlags() { bitField0_ = (bitField0_ & ~0x00000100); flags_ = 0; onChanged(); return this; }
/** * <code>optional uint32 spawngroupparenthandle = 18;</code> */ public Builder setSpawngroupparenthandle(int value) { bitField0_ |= 0x00020000; spawngroupparenthandle_ = value; onChanged(); return this; } /**
/** * <code>optional uint32 flags = 9;</code> */ public Builder setFlags(int value) { bitField0_ |= 0x00000100; flags_ = value; onChanged(); return this; } /**