@Override public int ensureTexture() { if (!isReady()) { return 0; } else if (repeatX || repeatY) { return (tex > 0) ? tex : (tex = scaleTexture()); } else { return parent.ensureTexture(); } }
/** * Draws this image with the supplied transform, and source and target dimensions. */ void draw(GLShader shader, InternalTransform xform, int tint, float dx, float dy, float dw, float dh, float sx, float sy, float sw, float sh) { float texWidth = width(), texHeight = height(); drawImpl(shader, xform, ensureTexture(), tint, dx, dy, dw, dh, sx / texWidth, sy / texHeight, (sx + sw) / texWidth, (sy + sh) / texHeight); }
@Override public Surface fillTriangles(float[] xys, float[] sxys, int xysOffset, int xysLen, int[] indices, int indicesOffset, int indicesLen, int indexBase) { bindFramebuffer(); if (fillPattern == null) throw new IllegalStateException("No fill pattern currently set"); int tex = fillPattern.ensureTexture(); if (tex > 0) { GLShader shader = ctx.trisShader(this.shader).prepareTexture(tex, tint); shader.addTriangles(topTransform(), xys, sxys, xysOffset, xysLen, indices, indicesOffset, indicesLen, indexBase); } return this; }
@Override public Surface fillRect(float x, float y, float width, float height) { bindFramebuffer(); GLShader shader = ctx.quadShader(this.shader); if (fillPattern != null) { int tex = fillPattern.ensureTexture(); if (tex > 0) { shader.prepareTexture(tex, tint); float tw = fillPattern.width(), th = fillPattern.height(), r = x+width, b = y+height; shader.addQuad(topTransform(), x, y, x+width, y+height, x / tw, y / th, r / tw, b / th); } } else { int tex = ctx.fillImage().ensureTexture(); shader.prepareTexture(tex, Tint.combine(fillColor, tint)); shader.addQuad(topTransform(), x, y, x+width, y+height, 0, 0, 1, 1); } return this; }
@Override public Surface fillTriangles(float[] xys, int xysOffset, int xysLen, int[] indices, int indicesOffset, int indicesLen, int indexBase) { bindFramebuffer(); GLShader shader = ctx.trisShader(this.shader); if (fillPattern != null) { int tex = fillPattern.ensureTexture(); if (tex > 0) { shader.prepareTexture(tex, tint); shader.addTriangles(topTransform(), xys, xysOffset, xysLen, fillPattern.width(), fillPattern.height(), indices, indicesOffset, indicesLen, indexBase); } } else { int tex = ctx.fillImage().ensureTexture(); shader.prepareTexture(tex, Tint.combine(fillColor, tint)); shader.addTriangles(topTransform(), xys, xysOffset, xysLen, 1, 1, indices, indicesOffset, indicesLen, indexBase); } return this; }
int tex = fillPattern.ensureTexture(); if (tex > 0) { shader.prepareTexture(tex, tint);
int tex = parent.ensureTexture();