protected void upload (Graphics gfx, int tex, int width, int height, IntPtr data) { gfx.gl.glBindTexture(GL20.GL_TEXTURE_2D, tex); gfx.gl.glPixelStorei(GL20.GL_UNPACK_ALIGNMENT, 1); OpenGLES.glTexImage2Dp(GL20.GL_TEXTURE_2D, 0, GL20.GL_RGBA, width, height, 0, GL20.GL_RGBA, GL20.GL_UNSIGNED_BYTE, data); }