translation.setY(terrainHeight); Matrix4f translationMatrix = new Matrix4f().Translation(translation); Matrix4f rotationMatrix = new Matrix4f().Rotation(rotation); Matrix4f scalingMatrix = new Matrix4f().Scaling(scaling);
translation.setY(terrainHeight); Matrix4f translationMatrix = new Matrix4f().Translation(translation); Matrix4f rotationMatrix = new Matrix4f().Rotation(rotation); Matrix4f scalingMatrix = new Matrix4f().Scaling(scaling);
translation.setY(terrainHeight); Matrix4f translationMatrix = new Matrix4f().Translation(translation); Matrix4f rotationMatrix = new Matrix4f().Rotation(rotation); Matrix4f scalingMatrix = new Matrix4f().Scaling(scaling);
translation.setY(terrainHeight); Matrix4f translationMatrix = new Matrix4f().Translation(translation); Matrix4f rotationMatrix = new Matrix4f().Rotation(rotation); Matrix4f scalingMatrix = new Matrix4f().Scaling(scaling);
translation.setY(terrainHeight); Matrix4f translationMatrix = new Matrix4f().Translation(translation); Matrix4f rotationMatrix = new Matrix4f().Rotation(rotation); Matrix4f scalingMatrix = new Matrix4f().Scaling(scaling);
translation.setY(terrainHeight); Matrix4f translationMatrix = new Matrix4f().Translation(translation); Matrix4f rotationMatrix = new Matrix4f().Rotation(rotation); Matrix4f scalingMatrix = new Matrix4f().Scaling(scaling);
translation.setY(terrainHeight); Matrix4f translationMatrix = new Matrix4f().Translation(translation); Matrix4f rotationMatrix = new Matrix4f().Rotation(rotation); Matrix4f scalingMatrix = new Matrix4f().Scaling(scaling);
translation.setY(terrainHeight); Matrix4f translationMatrix = new Matrix4f().Translation(translation); Matrix4f rotationMatrix = new Matrix4f().Rotation(rotation); Matrix4f scalingMatrix = new Matrix4f().Scaling(scaling);