public Texture2DArrayDepth32F(int width, int height, int layers) { super(GL_TEXTURE_2D_ARRAY, width, height); bind(); allocateStorage3D(1, layers, GL_DEPTH_COMPONENT32F); bilinearFilter(); clampToEdge(); unbind(); }
public Texture2DArrayDepth32F(int width, int height, int layers) { super(GL_TEXTURE_2D_ARRAY, width, height); bind(); allocateStorage3D(1, layers, GL_DEPTH_COMPONENT32F); bilinearFilter(); clampToEdge(); unbind(); }