public void setSaturationWeight(float saturation_weight) { setSaturationWeight_0(nativeObj, saturation_weight); return; }
public void setSaturationWeight(float saturation_weight) { setSaturationWeight_0(nativeObj, saturation_weight); return; }
public void setSaturationWeight(float saturation_weight) { setSaturationWeight_0(nativeObj, saturation_weight); return; }
public void setSaturationWeight(float saturation_weight) { setSaturationWeight_0(nativeObj, saturation_weight); return; }
public void setSaturationWeight(float saturation_weight) { setSaturationWeight_0(nativeObj, saturation_weight); return; }
public void setSaturationWeight(float saturation_weight) { setSaturationWeight_0(nativeObj, saturation_weight); return; }
public void setSaturationWeight(float saturation_weight) { setSaturationWeight_0(nativeObj, saturation_weight); return; }
public void setSaturationWeight(float saturation_weight) { setSaturationWeight_0(nativeObj, saturation_weight); return; }
public void setSaturationWeight(float saturation_weight) { setSaturationWeight_0(nativeObj, saturation_weight); return; }
public void setSaturationWeight(float saturation_weight) { setSaturationWeight_0(nativeObj, saturation_weight); return; }
public void setSaturationWeight(float saturation_weight) { setSaturationWeight_0(nativeObj, saturation_weight); return; }
public void setSaturationWeight(float saturation_weight) { setSaturationWeight_0(nativeObj, saturation_weight); return; }
public void setSaturationWeight(float saturation_weight) { setSaturationWeight_0(nativeObj, saturation_weight); return; }