public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; float buff[] = new float[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public Point3[] toArray() { int num = (int) total(); Point3[] ap = new Point3[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point3(buff[i*_channels], buff[i*_channels+1], buff[i*_channels+2]); return ap; }
public us.ihmc.euclid.tuple2D.Point2D getCheckerBoardImageOrigin(RigidBodyTransform transform) { Point3 origin = new Point3(); Mat tvec = new Mat(3, 1, CvType.CV_32F); Mat rvec = new Mat(3, 1, CvType.CV_32F); rigidBodyTransformToOpenCVTR(transform, tvec, rvec); MatOfPoint2f imagePoints = new MatOfPoint2f(); Calib3d.projectPoints(new MatOfPoint3f(origin), rvec, tvec, cameraMatrix, distCoeffs, imagePoints); return new us.ihmc.euclid.tuple2D.Point2D(imagePoints.get(0, 0)); }
public javax.vecmath.Point2d getCheckerBoardImageOrigin(RigidBodyTransform transform) { Point3 origin = new Point3(); Mat tvec = new Mat(3, 1, CvType.CV_32F); Mat rvec = new Mat(3, 1, CvType.CV_32F); rigidBodyTransformToOpenCVTR(transform, tvec, rvec); MatOfPoint2f imagePoints = new MatOfPoint2f(); Calib3d.projectPoints(new MatOfPoint3f(origin), rvec, tvec, cameraMatrix, distCoeffs, imagePoints); return new javax.vecmath.Point2d(imagePoints.get(0, 0)); }