public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }
public Point[] toArray() { int num = (int) total(); Point[] ap = new Point[num]; if(num == 0) return ap; int buff[] = new int[num * _channels]; get(0, 0, buff); //TODO: check ret val! for(int i=0; i<num; i++) ap[i] = new Point(buff[i*_channels], buff[i*_channels+1]); return ap; }