public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(KeyPoint...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { KeyPoint kp = a[i]; buff[_channels*i+0] = (float) kp.pt.x; buff[_channels*i+1] = (float) kp.pt.y; buff[_channels*i+2] = kp.size; buff[_channels*i+3] = kp.angle; buff[_channels*i+4] = kp.response; buff[_channels*i+5] = kp.octave; buff[_channels*i+6] = kp.class_id; } put(0, 0, buff); //TODO: check ret val! }