public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }
public void fromArray(DMatch...a) { if(a==null || a.length==0) return; int num = a.length; alloc(num); float buff[] = new float[num * _channels]; for(int i=0; i<num; i++) { DMatch m = a[i]; buff[_channels*i+0] = m.queryIdx; buff[_channels*i+1] = m.trainIdx; buff[_channels*i+2] = m.imgIdx; buff[_channels*i+3] = m.distance; } put(0, 0, buff); //TODO: check ret val! }