public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
public void alloc(int elemNumber) { if(elemNumber>0) super.create(elemNumber, 1, CvType.makeType(_depth, _channels)); }
private void updateHueImage() { hsvList.clear(); hsvList.add(hsv); // hue初始化为与hsv大小深度一样的矩阵,色调的度量是用角度表示的,红绿蓝之间相差120度,反色相差180度 hue.create(hsv.size(), hsv.depth()); hueList.clear(); hueList.add(hue); MatOfInt from_to = new MatOfInt(0, 0); // 将hsv第一个通道(也就是色调)的数复制到hue中,0索引数组 Core.mixChannels(hsvList, hueList, from_to); }
public MyAlgorithm(int tileSize, int padding) { super(tileSize, padding, Core.BORDER_DEFAULT); int size = tileSize + padding * 2; // Allocate all buffer as continuous array mBuffer.create(size * 3, size, CvType.CV_8UC1); // Create views to sub-regions of mBuffer a = mBuffer.rowRange(0, size); b = mBuffer.rowRange(size, 2 * size); c = mBuffer.rowRange(2 * size, 3 * size); }
public GUI(String windowName, Mat newImage) { super(); this.windowName = windowName; this.image = newImage; originalImage = newImage.clone(); binary.create(new Size(image.cols(), image.rows()), CvType.CV_8UC1); binary.setTo(new Scalar(0)); }