- getGravity
Get the gravity vector for a given world.
- quickStep
Quick-step the world. This uses an iterative method that takes time on the order
of m*N and memory o
- setAngularDamping
Set the world's angular damping scale.
- setCFM
Set the global CFM (constraint force mixing) value.
- setERP
Set the global ERP value, that controls how much error correction is performed
in each time step.
- setGravity
Set the world's global gravity vector. The units are m/s^2, so Earth's gravity
vector would be (0,0,
- setLinearDamping
Set the world's linear damping scale.
- step
Step the world. This uses a "big matrix" method that takes time on the order of
m^3 and memory on th
- DESTRUCTOR
- destroy
Destroy a world and everything in it. This includes all bodies, and all joints
that are not part of
- setAngularDampingThreshold
Set the world's angular damping threshold.
- setAutoDisableFlag
Set auto disable flag for newly created bodies.