@Override public Number percentileNumber(Number quantile) { if (quantile.intValue() < 0 || quantile.intValue() > 100) throw new ND4JIllegalStateException("Percentile value should be in 0...100 range"); if (isScalar()) return this.getDouble(0); INDArray sorted = Nd4j.sort(this.dup(this.ordering()), true); return getPercentile(quantile, sorted); }
@Override public INDArray percentile(Number quantile, int... dimension) { if (quantile.doubleValue() < 0 || quantile.doubleValue() > 100) throw new ND4JIllegalStateException("Percentile value should be in 0...100 range"); if (isScalar()) return Nd4j.scalar(this.getDouble(0)); INDArray sorted = Nd4j.getNDArrayFactory().sort(this.dup(this.ordering()), false, dimension); // there's no practical sense doing this on GPU, stride will be just size of TAD. INDArray ret = Nd4j.createUninitialized(sorted.tensorssAlongDimension(dimension)); for (int i = 0; i < ret.length(); i++) { ret.putScalar(i, getPercentile(quantile, sorted.tensorAlongDimension(i, dimension))); } return ret; }
Nd4j.getBlasWrapper().level2().gemv(ordering(), BlasBufferUtil.getCharForTranspose(other), 1.0, this, other, 0.0, gemmResultArr); } else { Nd4j.getBlasWrapper().level3().gemm(ordering(), BlasBufferUtil.getCharForTranspose(other), BlasBufferUtil.getCharForTranspose(gemmResultArr), 1.0, this, other, 0.0, gemmResultArr);