int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);
int[] indicesArr = indices.stream().mapToInt(i -> i).toArray(); float[] textCoordsArr = Utils.listToArray(textCoords); float[] normalsArr = calcNormals(posArr, width, height); this.mesh = new Mesh(posArr, textCoordsArr, normalsArr, indicesArr); Material material = new Material(texture, 0.0f);