PointLight[] pointLights = sceneLight.getPointLightList(); int numPointLights = pointLights != null ? pointLights.length : 0; for(int i=0; i<numPointLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {
PointLight[] pointLightList = sceneLight.getPointLightList(); int numLights = pointLightList != null ? pointLightList.length : 0; for (int i = 0; i < numLights; i++) {