/** * Pointer version of {@link #glMultiTexCoord2i MultiTexCoord2i}. * * @param texture the coordinate set to be modified * @param v the texture coordinate buffer * * @see <a target="_blank" href="http://docs.gl/gl3/glMultiTexCoord">Reference Page</a> - <em>This function is deprecated and unavailable in the Core profile</em> */ public static void glMultiTexCoord2iv(@NativeType("GLenum") int texture, @NativeType("GLint const *") IntBuffer v) { if (CHECKS) { check(v, 2); } nglMultiTexCoord2iv(texture, memAddress(v)); }