if (CGAlgorithms.signedArea(ring.getCoordinateSequence()) > 0.0) holes.add(ring); else
double area = CGAlgorithms.signedArea(r.getCoordinates());
double area = CGAlgorithms.signedArea(r.getCoordinates());
if (CGAlgorithms.signedArea(ring.getCoordinateSequence()) > 0.0) holes.add(ring); else
final double exteriorArea = CGAlgorithms.signedArea(exteriorRing.getCoordinates()); if(((int) Math.round(exteriorArea)) == 0) { continue; final double interiorArea = CGAlgorithms.signedArea(nextInteriorRing.getCoordinates()); if(((int)Math.round(interiorArea)) == 0) { continue;