Vec2.crossToOut(m_angularVelocity, temp, temp); m_linearVelocity.addLocal(temp);
Vec2.crossToOut(m_angularVelocity, temp, temp); m_linearVelocity.addLocal(temp);
public final void getLinearVelocityFromWorldPointToOut(Vec2 worldPoint, Vec2 out) { out.set(worldPoint).subLocal(m_sweep.c); Vec2.crossToOut(m_angularVelocity, out, out); out.addLocal(m_linearVelocity); }
Vec2.crossToOut(m_angularVelocity, temp, temp); m_linearVelocity.addLocal(temp);
Vec2.crossToOut(m_angularVelocity, temp, temp); m_linearVelocity.addLocal(temp);